TAMods
0.4
Customization mod for Tribes:Ascend
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Class Members
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Variables
a
b
c
d
e
g
l
m
n
o
p
r
s
t
u
v
w
z
Here is a list of all documented class members with links to the class documentation for each member:
- a -
a :
Color
add() :
DamageNumberArray
,
FloatArray
,
ParticleEmitterArray
,
ParticleLODLevelArray
,
ParticleModuleArray
- b -
b :
Color
belt :
Equipment
- c -
ChunkSize :
RawDistribution
clear() :
DamageNumberArray
,
FloatArray
,
ParticleEmitterArray
,
ParticleLODLevelArray
,
ParticleModuleArray
color :
DamageNumber
- d -
DamageNumber() :
DamageNumber
- e -
emitters :
ParticleSystem
- g -
g :
Color
get() :
DamageNumberArray
,
FloatArray
,
ParticleEmitterArray
,
ParticleLODLevelArray
,
ParticleModuleArray
getClassName() :
Object
getFullName() :
Object
getName() :
Object
- l -
location :
DamageNumber
LODLevels :
ParticleEmitter
LookupTable :
RawDistribution
- m -
muteDirectMessage :
MutedPlayer
muteText :
MutedPlayer
muteVGS :
MutedPlayer
- n -
number :
DamageNumber
NumElements :
RawDistribution
- o -
Op :
RawDistribution
- p -
pack :
Equipment
perk1 :
Equipment
perk2 :
Equipment
primary :
Equipment
- r -
r :
Color
remove() :
DamageNumberArray
,
FloatArray
,
ParticleEmitterArray
,
ParticleLODLevelArray
,
ParticleModuleArray
- s -
scale :
DamageNumber
secondary :
Equipment
set() :
FloatArray
shieldDamage :
DamageNumber
size() :
DamageNumberArray
,
FloatArray
,
ParticleEmitterArray
,
ParticleLODLevelArray
,
ParticleModuleArray
spawnModules :
ParticleLODLevel
standard :
Crosshairs
StartTime :
RawDistribution
- t -
time :
DamageNumber
TimeScale :
RawDistribution
Type :
RawDistribution
- u -
updateModules :
ParticleLODLevel
username :
MutedPlayer
- v -
Vector() :
Vector
Vector4() :
Vector4
- w -
w :
Vector4
- z -
zoomed :
Crosshairs
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