TAMods
0.4
Customization mod for Tribes:Ascend
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#include <ParticleModule.h>
Public Attributes | |
number | Type |
number | Op |
number | NumElements |
number | ChunkSize |
FloatArray | LookupTable |
number | TimeScale |
number | StartTime |
A cooked raw distribution. The interesting values are in LookupTable, play a bit with them and print them to the console to see how they are structured.
If you have more info on how exactly these structures are created/work, please PM /u/ensiss
number RawDistribution::ChunkSize |
The size of an individual array element, seems to be 1 for floats and 3 for vectors
FloatArray RawDistribution::LookupTable |
The cooked array containing the distribution values
If you have more info on how exactly these structures are created/work, please PM /u/ensiss
number RawDistribution::NumElements |
NOT the number of elements in the array, this was 1 in most cases. Use LookupTable:size() if you want the real number of elements.
If you have more info on the possible values of this variable and their meaning, please PM /u/ensiss
number RawDistribution::Op |
This variable seems to be the same number in most cases
If you have more info on the possible values of this variable and their meaning, please PM /u/ensiss
number RawDistribution::StartTime |
If you have more info on the possible values of this variable and their meaning, please PM /u/ensiss
number RawDistribution::TimeScale |
If you have more info on the possible values of this variable and their meaning, please PM /u/ensiss
number RawDistribution::Type |
The type of the distribution, seems to be the same number in most cases
If you have more info on the possible values of this variable and their meaning, please PM /u/ensiss