TAMods  0.4
Customization mod for Tribes:Ascend
Public Member Functions | List of all members
Object Struct Reference

#include <ParticleModule.h>

Inheritance diagram for Object:
ParticleModule ParticleModuleAccelerationBase ParticleModuleAttractorBase ParticleModuleBeamBase ParticleModuleCameraBase ParticleModuleCollisionBase ParticleModuleColorBase ParticleModuleEventBase ParticleModuleKillBase ParticleModuleLifetimeBase ParticleModuleLocationBase ParticleModuleMaterialBase ParticleModuleOrbitBase ParticleModuleOrientationBase ParticleModuleParameterBase ParticleModuleRequired ParticleModuleRotationBase ParticleModuleRotationRateBase ParticleModuleSizeBase ParticleModuleSpawnBase ParticleModuleStoreSpawnTimeBase ParticleModuleSubUVBase ParticleModuleTrailBase ParticleModuleTypeDataBase ParticleModuleUberBase ParticleModuleVelocityBase

Public Member Functions

string getName ()
 
string getClassName ()
 
string getFullName ()
 

Detailed Description

Unreal Engine 3's base Object structure

Member Function Documentation

string Object::getClassName ( )

Returns the class name of the object

Returns
The class name of the object
string Object::getFullName ( )

Returns the full name of the object

Returns
The full name of the object
string Object::getName ( )

Returns the name of the object

Returns
The name of the object

The documentation for this struct was generated from the following file: