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TAMods
0.4
Customization mod for Tribes:Ascend
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#include <DamageNumbers.h>
Public Member Functions | |
| DamageNumber (number number, number time, Vector4 location, Color color, number scale, boolean shieldDamage) | |
Public Attributes | |
| number | number |
| number | time |
| Vector4 | location |
| Color | color |
| number | scale |
| boolean | shieldDamage |
A damage number object
| DamageNumber::DamageNumber | ( | number | number, |
| number | time, | ||
| Vector4 | location, | ||
| Color | color, | ||
| number | scale, | ||
| boolean | shieldDamage | ||
| ) |
Constructor of the damage number
| Color DamageNumber::color |
The color of the damage number
| Vector4 DamageNumber::location |
The 4D world location of the damage number
| number DamageNumber::number |
The damage done that will be displayed
| number DamageNumber::scale |
The current scale
| boolean DamageNumber::shieldDamage |
If the damage number is from shield damage (base turret/sensor)
| number DamageNumber::time |
The time left before the damage number fades out
1.8.10