TAMods  0.4
Customization mod for Tribes:Ascend
Public Member Functions | Public Attributes | List of all members
DamageNumber Struct Reference

#include <DamageNumbers.h>

Public Member Functions

 DamageNumber (number number, number time, Vector4 location, Color color, number scale, boolean shieldDamage)
 

Public Attributes

number number
 
number time
 
Vector4 location
 
Color color
 
number scale
 
boolean shieldDamage
 

Detailed Description

A damage number object

Constructor & Destructor Documentation

DamageNumber::DamageNumber ( number  number,
number  time,
Vector4  location,
Color  color,
number  scale,
boolean  shieldDamage 
)

Constructor of the damage number

Member Data Documentation

Color DamageNumber::color

The color of the damage number

Vector4 DamageNumber::location

The 4D world location of the damage number

number DamageNumber::number

The damage done that will be displayed

number DamageNumber::scale

The current scale

boolean DamageNumber::shieldDamage

If the damage number is from shield damage (base turret/sensor)

number DamageNumber::time

The time left before the damage number fades out


The documentation for this struct was generated from the following file: