TAMods
0.4
Customization mod for Tribes:Ascend
|
#include <DamageNumbers.h>
Public Member Functions | |
DamageNumber (number number, number time, Vector4 location, Color color, number scale, boolean shieldDamage) | |
Public Attributes | |
number | number |
number | time |
Vector4 | location |
Color | color |
number | scale |
boolean | shieldDamage |
A damage number object
DamageNumber::DamageNumber | ( | number | number, |
number | time, | ||
Vector4 | location, | ||
Color | color, | ||
number | scale, | ||
boolean | shieldDamage | ||
) |
Constructor of the damage number
Color DamageNumber::color |
The color of the damage number
Vector4 DamageNumber::location |
The 4D world location of the damage number
number DamageNumber::number |
The damage done that will be displayed
number DamageNumber::scale |
The current scale
boolean DamageNumber::shieldDamage |
If the damage number is from shield damage (base turret/sensor)
number DamageNumber::time |
The time left before the damage number fades out