TAMods  0.4
Customization mod for Tribes:Ascend
Public Attributes | List of all members
ParticleModuleUberRainImpacts Struct Reference

#include <ParticleModule.h>

Inheritance diagram for ParticleModuleUberRainImpacts:
ParticleModuleUberBase ParticleModule Object

Public Attributes

RawDistributionFloat Lifetime
 
RawDistributionVector StartSize
 
RawDistributionVector StartRotation
 
boolean bInheritParent
 
boolean MultiplyX
 
boolean MultiplyY
 
boolean MultiplyZ
 
boolean bIsUsingCylinder
 
boolean bPositive_X
 
boolean bPositive_Y
 
boolean bPositive_Z
 
boolean bNegative_X
 
boolean bNegative_Y
 
boolean bNegative_Z
 
boolean bSurfaceOnly
 
boolean bVelocity
 
boolean bRadialVelocity
 
RawDistributionVector LifeMultiplier
 
RawDistributionFloat PC_VelocityScale
 
RawDistributionVector PC_StartLocation
 
RawDistributionFloat PC_StartRadius
 
RawDistributionFloat PC_StartHeight
 
number PC_HeightAxis
 
RawDistributionVector ColorOverLife
 
RawDistributionFloat AlphaOverLife
 
- Public Attributes inherited from ParticleModuleUberBase
TArray< struct FName > RequiredModules
 
- Public Attributes inherited from ParticleModule
boolean bSpawnModule
 
boolean bUpdateModule
 
boolean bFinalUpdateModule
 
boolean bCurvesAsColor
 
boolean b3DDrawMode
 
boolean bSupported3DDrawMode
 
boolean bEnabled
 
boolean bEditable
 
boolean LODDuplicate
 
boolean bSupportsRandomSeed
 
boolean bRequiresLoopingNotification
 
number LODValidity
 
Color ModuleEditorColor
 

Additional Inherited Members

- Public Member Functions inherited from Object
string getName ()
 
string getClassName ()
 
string getFullName ()
 

Detailed Description

Auto-generated documentation for the ParticleModule: ParticleModuleUberRainImpacts

For more information please visit https://udn.epicgames.com/Three/ParticleSystemReference.html


The documentation for this struct was generated from the following file: