TAMods  0.4
Customization mod for Tribes:Ascend
Public Attributes | List of all members
ParticleModuleSpawnPerUnit Struct Reference

#include <ParticleModule.h>

Inheritance diagram for ParticleModuleSpawnPerUnit:
ParticleModuleSpawnBase ParticleModule Object

Public Attributes

number UnitScalar
 
RawDistributionFloat SpawnPerUnit
 
boolean bIgnoreSpawnRateWhenMoving
 
boolean bIgnoreMovementAlongX
 
boolean bIgnoreMovementAlongY
 
boolean bIgnoreMovementAlongZ
 
number MovementTolerance
 
- Public Attributes inherited from ParticleModuleSpawnBase
boolean bProcessSpawnRate
 
boolean bProcessBurstList
 
- Public Attributes inherited from ParticleModule
boolean bSpawnModule
 
boolean bUpdateModule
 
boolean bFinalUpdateModule
 
boolean bCurvesAsColor
 
boolean b3DDrawMode
 
boolean bSupported3DDrawMode
 
boolean bEnabled
 
boolean bEditable
 
boolean LODDuplicate
 
boolean bSupportsRandomSeed
 
boolean bRequiresLoopingNotification
 
number LODValidity
 
Color ModuleEditorColor
 

Additional Inherited Members

- Public Member Functions inherited from Object
string getName ()
 
string getClassName ()
 
string getFullName ()
 

Detailed Description

Auto-generated documentation for the ParticleModule: ParticleModuleSpawnPerUnit

For more information please visit https://udn.epicgames.com/Three/ParticleSystemReference.html


The documentation for this struct was generated from the following file: