TAMods  0.4
Customization mod for Tribes:Ascend
Public Attributes | List of all members
ParticleModuleRequired Struct Reference

#include <ParticleModule.h>

Inheritance diagram for ParticleModuleRequired:
ParticleModule Object

Public Attributes

class UMaterialInterface * Material
 
number ScreenAlignment
 
number SortMode
 
number ParticleBurstMethod
 
number InterpolationMethod
 
number EmitterNormalsMode
 
boolean bUseLocalSpace
 
boolean bKillOnDeactivate
 
boolean bKillOnCompleted
 
boolean bRequiresSorting
 
boolean bUseLegacyEmitterTime
 
boolean bEmitterDurationUseRange
 
boolean bDurationRecalcEachLoop
 
boolean bEmitterDelayUseRange
 
boolean bDelayFirstLoopOnly
 
boolean bScaleUV
 
boolean bDirectUV
 
boolean bUseMaxDrawCount
 
number EmitterDuration
 
number EmitterDurationLow
 
number EmitterLoops
 
RawDistributionFloat SpawnRate
 
TArray< struct FParticleBurst > BurstList
 
number EmitterDelay
 
number EmitterDelayLow
 
number SubImages_Horizontal
 
number SubImages_Vertical
 
number RandomImageTime
 
number RandomImageChanges
 
number MaxDrawCount
 
number DownsampleThresholdScreenFraction
 
Vector NormalsSphereCenter
 
Vector NormalsCylinderDirection
 
- Public Attributes inherited from ParticleModule
boolean bSpawnModule
 
boolean bUpdateModule
 
boolean bFinalUpdateModule
 
boolean bCurvesAsColor
 
boolean b3DDrawMode
 
boolean bSupported3DDrawMode
 
boolean bEnabled
 
boolean bEditable
 
boolean LODDuplicate
 
boolean bSupportsRandomSeed
 
boolean bRequiresLoopingNotification
 
number LODValidity
 
Color ModuleEditorColor
 

Additional Inherited Members

- Public Member Functions inherited from Object
string getName ()
 
string getClassName ()
 
string getFullName ()
 

Detailed Description

Auto-generated documentation for the ParticleModule: ParticleModuleRequired

For more information please visit https://udn.epicgames.com/Three/ParticleSystemReference.html


The documentation for this struct was generated from the following file: