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TAMods
0.4
Customization mod for Tribes:Ascend
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#include <ParticleModule.h>
Public Attributes | |
| number | SourceType |
| number | SelectionMethod |
| Vector | UniversalOffset |
| TArray< struct FLocationBoneSocketInfo > | SourceLocations |
| boolean | bUpdatePositionEachFrame |
| boolean | bOrientMeshEmitters |
| Name | SkelMeshActorParamName |
| class USkeletalMesh * | EditorSkelMesh |
Public Attributes inherited from ParticleModule | |
| boolean | bSpawnModule |
| boolean | bUpdateModule |
| boolean | bFinalUpdateModule |
| boolean | bCurvesAsColor |
| boolean | b3DDrawMode |
| boolean | bSupported3DDrawMode |
| boolean | bEnabled |
| boolean | bEditable |
| boolean | LODDuplicate |
| boolean | bSupportsRandomSeed |
| boolean | bRequiresLoopingNotification |
| number | LODValidity |
| Color | ModuleEditorColor |
Additional Inherited Members | |
Public Member Functions inherited from Object | |
| string | getName () |
| string | getClassName () |
| string | getFullName () |
Auto-generated documentation for the ParticleModule: ParticleModuleLocationBoneSocket
For more information please visit https://udn.epicgames.com/Three/ParticleSystemReference.html
1.8.10