TAMods
0.4
Customization mod for Tribes:Ascend
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#include <ParticleModule.h>
Public Attributes | |
number | SourceType |
number | SelectionMethod |
Vector | UniversalOffset |
TArray< struct FLocationBoneSocketInfo > | SourceLocations |
boolean | bUpdatePositionEachFrame |
boolean | bOrientMeshEmitters |
Name | SkelMeshActorParamName |
class USkeletalMesh * | EditorSkelMesh |
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boolean | bSpawnModule |
boolean | bUpdateModule |
boolean | bFinalUpdateModule |
boolean | bCurvesAsColor |
boolean | b3DDrawMode |
boolean | bSupported3DDrawMode |
boolean | bEnabled |
boolean | bEditable |
boolean | LODDuplicate |
boolean | bSupportsRandomSeed |
boolean | bRequiresLoopingNotification |
number | LODValidity |
Color | ModuleEditorColor |
Additional Inherited Members | |
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string | getName () |
string | getClassName () |
string | getFullName () |
Auto-generated documentation for the ParticleModule: ParticleModuleLocationBoneSocket
For more information please visit https://udn.epicgames.com/Three/ParticleSystemReference.html