TAMods  0.4
Customization mod for Tribes:Ascend
Public Attributes | List of all members
ParticleModuleCollision Struct Reference

#include <ParticleModule.h>

Inheritance diagram for ParticleModuleCollision:
ParticleModuleCollisionBase ParticleModule Object

Public Attributes

RawDistributionVector DampingFactor
 
RawDistributionVector DampingFactorRotation
 
RawDistributionFloat MaxCollisions
 
number CollisionCompletionOption
 
boolean bApplyPhysics
 
boolean bPawnsDoNotDecrementCount
 
boolean bOnlyVerticalNormalsDecrementCount
 
boolean bDropDetail
 
RawDistributionFloat ParticleMass
 
number DirScalar
 
number VerticalFudgeFactor
 
RawDistributionFloat DelayAmount
 
- Public Attributes inherited from ParticleModule
boolean bSpawnModule
 
boolean bUpdateModule
 
boolean bFinalUpdateModule
 
boolean bCurvesAsColor
 
boolean b3DDrawMode
 
boolean bSupported3DDrawMode
 
boolean bEnabled
 
boolean bEditable
 
boolean LODDuplicate
 
boolean bSupportsRandomSeed
 
boolean bRequiresLoopingNotification
 
number LODValidity
 
Color ModuleEditorColor
 

Additional Inherited Members

- Public Member Functions inherited from Object
string getName ()
 
string getClassName ()
 
string getFullName ()
 

Detailed Description

Auto-generated documentation for the ParticleModule: ParticleModuleCollision

For more information please visit https://udn.epicgames.com/Three/ParticleSystemReference.html


The documentation for this struct was generated from the following file: