TAMods
0.4
Customization mod for Tribes:Ascend
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#include <ParticleModule.h>
Public Attributes | |
boolean | bLowFreq_Enabled |
boolean | bNRScaleEmitterTime |
boolean | bSmooth |
boolean | bNoiseLock |
boolean | bOscillate |
boolean | bUseNoiseTangents |
boolean | bTargetNoise |
boolean | bApplyNoiseScale |
number | Frequency |
number | Frequency_LowRange |
RawDistributionVector | NoiseRange |
RawDistributionFloat | NoiseRangeScale |
RawDistributionVector | NoiseSpeed |
number | NoiseLockRadius |
number | NoiseLockTime |
number | NoiseTension |
RawDistributionFloat | NoiseTangentStrength |
number | NoiseTessellation |
number | FrequencyDistance |
RawDistributionFloat | NoiseScale |
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boolean | bSpawnModule |
boolean | bUpdateModule |
boolean | bFinalUpdateModule |
boolean | bCurvesAsColor |
boolean | b3DDrawMode |
boolean | bSupported3DDrawMode |
boolean | bEnabled |
boolean | bEditable |
boolean | LODDuplicate |
boolean | bSupportsRandomSeed |
boolean | bRequiresLoopingNotification |
number | LODValidity |
Color | ModuleEditorColor |
Additional Inherited Members | |
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string | getName () |
string | getClassName () |
string | getFullName () |
Auto-generated documentation for the ParticleModule: ParticleModuleBeamNoise
For more information please visit https://udn.epicgames.com/Three/ParticleSystemReference.html