Go to the source code of this file.
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Equipment | equipment (string primary_weapon, string secondary_weapon, string belt_item, string pack, string primary_perk, string secondary_perk) |
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void | setLoadout (string class_name, number loadout_num, Equipment loadout) |
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Equipment equipment |
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string |
primary_weapon, |
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string |
secondary_weapon, |
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string |
belt_item, |
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string |
pack, |
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string |
primary_perk, |
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string |
secondary_perk |
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) |
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Creates an Equipment object containing the items to be used
- Parameters
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primary_weapon | The primary weapon |
secondary_weapon | The secondary weapon |
belt_item | The belt item |
pack | The pack |
primary_perk | The primary perk |
secondary_perk | The secondary perk |
- Returns
- The created loadout
void setLoadout |
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string |
class_name, |
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number |
loadout_num, |
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Equipment |
loadout |
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) |
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Configures the loadout defined by a class and loadout number to use the specified items
This functions allows the use of 9 loadouts per class instead of 6
- Parameters
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class_name | The name of the class to define |
loadout_num | The number of the loadout to define, from 1 to 9 |
loadout | An Equipment object containing the items to use |