| TAMods
    0.4
    Customization mod for Tribes:Ascend | 
Go to the source code of this file.
| Classes | |
| struct | HUD | 
| Functions | |
| Vector | project (HUD hud, Vector vec) | 
| void | drawDamageNumber (HUD hud, string text, Color color, Vector loc, float scalex, float scaley) | 
| bool | isOnScreen (HUD hud, Vector loc) | 
| Vector | getPlayerPos (HUD hud) | 
| Variables | |
| boolean | showWeapon | 
| boolean | showFirstPersonAmmo | 
| Color | friendlyChatColor | 
| Color | enemyChatColor | 
| Color | friendlyHUDChatColor | 
| Color | enemyHUDChatColor | 
| Color | friendlyColor | 
| Color | enemyColor | 
| Color | enemyMarkerColor | 
| Color | enemyIsFMarkerColor | 
| Color | friendlyMarkerColor | 
| Color | friendlyIsFMarkerColor | 
| number | skiBarMin | 
| number | skiBarMax | 
| boolean | showObjectiveIcon | 
| boolean | showFlagBaseIcon | 
| boolean | showCTFBaseIcon | 
| boolean | showNuggetIcon | 
| boolean | showPlayerIcon | 
| boolean | showVehicleIcon | 
| boolean | showMineIcon | 
| boolean | showSensorIcon | 
Draws a string on the screen
| hud | The HUD object | 
| text | The string to display | 
| color | The color to use | 
| loc | Where to draw the text | 
| scalex | The horizontal scaling of the text | 
| scaley | The vertical scaling of the text | 
Checks if a given location is in front or behind the player
| hud | The HUD object | 
| loc | The location to check | 
Projects a world location on the screen
| hud | The HUD object | 
| vec | The world location to project | 
| Color enemyChatColor | 
The color of messages sent by enemies in the console (~)
| Color enemyColor | 
The color of the name of enemies
You can set this variable's alpha value to 0 to hide enemies' names
| Color enemyHUDChatColor | 
The color of messages sent by enemies in the in-game chat
| Color enemyIsFMarkerColor | 
The color of enemies markers when you are mutual friends
You can set this variable's alpha value to 0 to hide the markers
| Color enemyMarkerColor | 
The color of enemies markers
You can set this variable's alpha value to 0 to hide the markers
| Color friendlyChatColor | 
The color of messages sent by allies in the console (~)
| Color friendlyColor | 
The color of the name of allies
You can set this variable's alpha value to 0 to hide allies' names
| Color friendlyHUDChatColor | 
The color of messages sent by allies in the in-game chat
| Color friendlyIsFMarkerColor | 
The color of allies markers when you added them as friend
You can set this variable's alpha value to 0 to hide the markers
| Color friendlyMarkerColor | 
The color of allies markers
You can set this variable's alpha value to 0 to hide the markers
| boolean showCTFBaseIcon | 
If the flag icon should be displayed
| boolean showFirstPersonAmmo | 
Controls if the ammo counter should be displayed at all times
This is mainly intended for users who play without weapon models, as they have no way to tell how many ammo they have left
This feature also enhances the counter, now displaying the in-clip ammo as well as the total ammo remaining
| boolean showFlagBaseIcon | 
If the flag base icons (when the flag is not on stand) should be displayed
| boolean showMineIcon | 
If the mines icons should be displayed
| boolean showNuggetIcon | 
If the ammo drop icons should be displayed
| boolean showObjectiveIcon | 
If the base objectives icons (generator, vehicle pad, base turrets, etc) should be displayed
| boolean showPlayerIcon | 
If the player icons (name, health, marker, etc) should be displayed
| boolean showSensorIcon | 
If the sensors icons should be displayed
| boolean showVehicleIcon | 
If the vehicle icons should be displayed
| boolean showWeapon | 
Controls if the 1st person weapon model should be visible or not
| number skiBarMax | 
The speed you need to have to activate the last mark of the ski bars to the sides of the screen
| number skiBarMin | 
The speed you need to have to activate the first mark of the ski bars to the sides of the screen
 1.8.10
 1.8.10