TAMods  0.4
Customization mod for Tribes:Ascend
HUD.h
Go to the documentation of this file.
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6 struct HUD
7 {
8 };
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17 Vector project(HUD hud, Vector vec);
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29 void drawDamageNumber(HUD hud, string text, Color color, Vector loc, float scalex, float scaley);
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38 bool isOnScreen(HUD hud, Vector loc);
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51 boolean showWeapon;
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127 number skiBarMin;
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132 number skiBarMax;
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167 boolean showMineIcon;
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Color enemyHUDChatColor
Definition: HUD.h:80
Color enemyChatColor
Definition: HUD.h:70
boolean showFlagBaseIcon
Definition: HUD.h:142
boolean showMineIcon
Definition: HUD.h:167
boolean showWeapon
Definition: HUD.h:51
boolean showPlayerIcon
Definition: HUD.h:157
Color friendlyHUDChatColor
Definition: HUD.h:75
boolean showVehicleIcon
Definition: HUD.h:162
Color friendlyColor
Definition: HUD.h:87
Definition: Utils.h:48
Color enemyIsFMarkerColor
Definition: HUD.h:108
boolean showObjectiveIcon
Definition: HUD.h:137
boolean showNuggetIcon
Definition: HUD.h:152
Definition: Utils.h:71
Vector getPlayerPos(HUD hud)
boolean showSensorIcon
Definition: HUD.h:172
Color friendlyMarkerColor
Definition: HUD.h:115
Color friendlyChatColor
Definition: HUD.h:65
boolean showCTFBaseIcon
Definition: HUD.h:147
Color enemyMarkerColor
Definition: HUD.h:101
Definition: HUD.h:6
Vector project(HUD hud, Vector vec)
void drawDamageNumber(HUD hud, string text, Color color, Vector loc, float scalex, float scaley)
number skiBarMax
Definition: HUD.h:132
boolean showFirstPersonAmmo
Definition: HUD.h:60
number skiBarMin
Definition: HUD.h:127
bool isOnScreen(HUD hud, Vector loc)
Color friendlyIsFMarkerColor
Definition: HUD.h:122
Color enemyColor
Definition: HUD.h:94