#include <World.hh>
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| Node (uint32_t px=0, uint32_t py=0) |
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void | setG (uint32_t pg) |
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void | setF (uint32_t xe, uint32_t ye) |
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World::Map::Node::Node |
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uint32_t |
px = 0 , |
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uint32_t |
py = 0 |
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) |
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inline |
void World::Map::Node::setF |
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uint32_t |
xe, |
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uint32_t |
ye |
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) |
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inline |
void World::Map::Node::setG |
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uint32_t |
pg | ) |
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inline |
uint32_t World::Map::Node::f |
Node* World::Map::Node::from |
uint32_t World::Map::Node::g |
uint8_t World::Map::Node::status |
uint16_t World::Map::Node::tile |
uint32_t World::Map::Node::x |
uint32_t World::Map::Node::y |
The documentation for this struct was generated from the following file:
- /home/ensis/Projets/Perso/pokebot/include/World.hh