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Pokebot
Pokemon FireRed bot
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#include <PressButton.hh>


Public Member Functions | |
| PressButton (EKey key) | |
| ~PressButton () | |
Public Member Functions inherited from AAction | |
| AAction () | |
| Action::State | update () |
| virtual | ~AAction () |
| void | queue (AAction *act) |
| void | reset () |
| Action::State | getState () const |
| void | setState (Action::State st) |
| void | emit (const std::string &signal) |
| void | addListener (const std::string &signal, void(*listener)(AAction *)) |
| void | addListener (const std::string &signal, void(AAction::*listener)()) |
Additional Inherited Members | |
Protected Member Functions inherited from AAction | |
| uint32_t | _getCounter () const |
Protected Attributes inherited from AAction | |
| Data & | _data |
| Action::State | _state |
| std::queue< AAction * > | _actions |
| std::map< std::string, std::vector< std::function < void(AAction *)> > > | _listeners |
| Action::PressButton::PressButton | ( | EKey | key | ) |
Press a key
This action releases all keys, and the presses the specifies key
| key | The key to press |
| Action::PressButton::~PressButton | ( | ) |
1.8.8