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include
Action
Wait.hh
Go to the documentation of this file.
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#ifndef __ACTION_WAIT_HH__
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#define __ACTION_WAIT_HH__
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#include "
Data.hh
"
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#include "
AAction.hh
"
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#include "
PokemonUtils.hh
"
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#include "../vbam/gba/Globals.h"
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#include "../vbam/sdl/SDLGlobals.h"
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namespace
Action
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{
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class
Wait
:
public
AAction
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{
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public
:
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Wait
(uint16_t frames);
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Wait
(
bool
(*until)());
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~Wait
();
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private
:
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void
_init();
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void
_update();
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private
:
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uint16_t _frames;
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bool (*_until)();
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bool
_useFrames;
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};
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};
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#endif
PokemonUtils.hh
AAction.hh
Action::Wait::~Wait
~Wait()
Definition:
Wait.cpp:23
Action::Wait::Wait
Wait(uint16_t frames)
Definition:
Wait.cpp:8
Action
Definition:
AAction.hh:12
Data.hh
Action::Wait
Definition:
Wait.hh:12
AAction
Definition:
AAction.hh:24
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