1 #ifndef __ACTION_MOVETO_HH__
2 #define __ACTION_MOVETO_HH__
9 #include "../vbam/gba/Globals.h"
10 #include "../vbam/sdl/SDLGlobals.h"
17 MoveTo(uint16_t x, uint16_t y,
bool allowApprox =
false);
31 void _checkNPCMovement();
32 void _updateTargetPos();
33 void _searchBehindBar();
World::Path * getPath() const
Definition: MoveTo.hh:27
Definition: AAction.hh:12
~MoveTo()
Definition: MoveTo.cpp:26
std::vector< Map::Node * > Path
Definition: World.hh:223
Definition: AAction.hh:24
MoveTo(uint16_t x, uint16_t y, bool allowApprox=false)
Definition: MoveTo.cpp:9
Definition: OverWorld.hh:6
void addListener(const std::string &signal, void(Action::MoveTo::*listener)())
Definition: MoveTo.cpp:30