TAMods  0.4
Customization mod for Tribes:Ascend
Projectile.h
Go to the documentation of this file.
1 
7 {
13  void add(ParticleModule elem);
14 
20  void remove(number index);
21 
25  void clear();
26 
32  number size();
33 
40  ParticleModule get(number n);
41 };
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47 {
56 };
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62 {
68  void add(ParticleLODLevel elem);
69 
75  void remove(number index);
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80  void clear();
81 
87  number size();
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95  ParticleLODLevel get(number n);
96 };
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102 {
107 };
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113 {
119  void add(DamageNumber elem);
120 
126  void remove(number index);
127 
131  void clear();
132 
138  number size();
139 
146  ParticleEmitter get(number n);
147 };
148 
153 {
158 };
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167 ParticleSystem getProjectile(string class_name, string weapon_name);
168 
176 
184 void setProjectile(string class_name, string weapon_name, ParticleSystem projectile);
185 
193 void setProjectileColor(ParticleSystem projectile, Color color, number intensity);
Definition: DamageNumbers.h:6
Definition: Projectile.h:6
Definition: Projectile.h:152
Definition: Utils.h:48
void add(ParticleLODLevel elem)
Definition: ParticleModule.h:140
Definition: Projectile.h:101
ParticleSystem cloneProjectile(ParticleSystem projectile)
ParticleLODLevelArray LODLevels
Definition: Projectile.h:106
void setProjectileColor(ParticleSystem projectile, Color color, number intensity)
ParticleSystem getProjectile(string class_name, string weapon_name)
Definition: Projectile.h:46
ParticleEmitterArray emitters
Definition: Projectile.h:157
ParticleModuleArray updateModules
Definition: Projectile.h:55
Definition: Projectile.h:112
Definition: Projectile.h:61
void add(DamageNumber elem)
void setProjectile(string class_name, string weapon_name, ParticleSystem projectile)
void add(ParticleModule elem)
ParticleModuleArray spawnModules
Definition: Projectile.h:51