TAMods  0.4
Customization mod for Tribes:Ascend
Sounds.h
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1 
6 struct MutedPlayer
7 {
11  string username;
15  bool muteText;
19  bool muteVGS;
24 };
25 
32 MutedPlayer mplayer(string username);
33 
43 MutedPlayer mplayer_custom(string username, bool vgs, bool text, bool pm);
44 
50 void mutePlayer(MutedPlayer muted_player);
51 
65 number hitSoundMode;
66 
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number volumeHitSound
Definition: Sounds.h:103
boolean customBluePlateSound
Definition: Sounds.h:79
number hitSoundPitchMin
Definition: Sounds.h:84
bool muteText
Definition: Sounds.h:15
number volumeAirMail
Definition: Sounds.h:118
boolean customAirMailSound
Definition: Sounds.h:72
number hitSoundMode
Definition: Sounds.h:65
number hitSoundDamageRef
Definition: Sounds.h:96
void mutePlayer(MutedPlayer muted_player)
MutedPlayer mplayer(string username)
bool muteVGS
Definition: Sounds.h:19
number volumeHeadShot
Definition: Sounds.h:108
number volumeBluePlate
Definition: Sounds.h:113
number hitSoundPitchMax
Definition: Sounds.h:89
Definition: Sounds.h:6
bool muteDirectMessage
Definition: Sounds.h:23
string username
Definition: Sounds.h:11
MutedPlayer mplayer_custom(string username, bool vgs, bool text, bool pm)